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Mersina (Sina) Muslic
Game Artist + Illustrator

Hey, I’m Sina! :)I’m a Game Artist specializing in both environmental art and illustration. With a passion for 3D modeling and world-building, I create immersive environments and props that tell rich stories through design. I also enjoy illustrating, bringing unique concepts and visual narratives to life.I’m proficient in tools like Clip Studio Paint, Photoshop, Substance Painter, Blender, Maya, ZBrush, Unreal Engine, and Unity, which allow me to craft compelling, interactive worlds and artwork.My goal is to inspire others through my art, not only by encouraging creativity and self-expression, but also by bringing worlds to life—whether they are physical or imagined—igniting a sense of wonder and possibility in those who experience them.Check out my animations here: My Animations! CONTACT:
[email protected]
You can also find me on Itch HERE!If you wish to commission me, go here: Mersina's Commissions!Thank you for your interest! :)

Projects

Squink Inc. - Team Lead, Lead Artist
(MARCH 2025 - MAY 2025)
An endless bullet-hell game.
Play here: Squink Inc.!
- Led a small team of five to develop a 2D bullet-hell game.
- Oversaw asset creation and optimization for the Unity Game Engine.
- Designed and created 2D assets, environments, and UI while keeping consistency with the overall style and theme.
- Worked closely with the programming team to enhance gameplay and user experience.

Diggy Dog - Lead Artist | Game Meat Club
(MAY 2024 - PRESENT)
A low-poly 3D puzzle-platformer game created in Unity.
*Currently being updated in Game Meat — USF’s Game Development Club!
Play here: Diggy Dog!
- Led a small team in developing art assets suited for the 3D puzzle-platformer game.
- Oversaw asset creation and optimization for the Unity Game Engine.
- Designed and created 3D assets, character models, environments, and textures while keeping consistency with the overall style and theme.
- Worked closely with the programming team to enhance gameplay and user experience.

Fortune Queller - Team Lead, Lead Artist
(JANUARY 2025 - PRESENT)
A strategic, card-based RPG game created in Unity.
*Currently being updated on Itch.io!
Play here: Fortune Queller!
- Led a small team of three in developing a strategic, card-based RPG game.
- Oversaw asset creation and optimization for the Unity Game Engine.
- Designed and created 3D assets, environments, and textures while keeping consistency with the overall style and theme.
- Worked closely with the programming team to enhance gameplay and user experience.

Good Chef, Bad Chef - Lead Artist
(MARCH 2024 - MAY 2024)
A 3D cooking game created in Unity. This game was made in six weeks. It furthered my knowledge of UI design and the game pipeline as a whole.
Play here: Good Chef, Bad Chef!
- Led the 2D and 3D art direction for a 3D competitive cooking game, collaborating in a team of 4.
- Created high-quality 2D elements such as UI components, icons, title /credit screens, and more while integrating them into the 3D game environment.
- Collaborated with 3D artists and designers to ensure smooth implementation of 2D art within the Unity Game Engine.

3D Work

Game UI + Illustrations + Pixel Art

Digital Illustrations + Paintings